﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TaiwuZD
{
    public class WorldEnvironment :BindableBase
    { 

        private int _HomeTypeId;

        /// <summary>
        /// 
        /// </summary>
        public int HomeTypeId
        {
            get { return _HomeTypeId; }
            set { SetProperty(ref _HomeTypeId, value); }
        }


        private int _AgeTime;

        /// <summary>
        /// 人物的寿命
        /// </summary>
        public int AgeTime
        {
            get { return _AgeTime; }
            set { SetProperty(ref _AgeTime, value); }
        }


        private int _EnemyBorn;

        /// <summary>
        /// 外道的数量
        /// </summary>
        public int EnemyBorn
        {
            get { return _EnemyBorn; }
            set { SetProperty(ref _EnemyBorn, value); }
        }

        private int _EnemySize;

        public int EnemySize
        {
            get { return _EnemySize; }
            set { SetProperty(ref _EnemySize, value); }
        }


        private int _xxLevel;

        public int xxLevel
        {
            get { return _xxLevel; }
            set { SetProperty(ref _xxLevel, value); }
        }

        private int _WorldResource;

        /// <summary>
        /// 世界资源
        /// </summary>
        public int WorldResource
        {
            get { return _WorldResource; }
            set { SetProperty(ref _WorldResource, value); }
        }


        private bool _RandomHeir;

        /// <summary>
        /// 随机继承
        /// </summary>
        public bool RandomHeir
        {
            get { return _RandomHeir; }
            set { SetProperty(ref _RandomHeir, value); }
        }


        private int _BirthWorldId;

        public int BirthWorldId
        {
            get { return _BirthWorldId; }
            set { SetProperty(ref _BirthWorldId, value); }
        }





    }
}
